V1.1 update on 1st March
Kin » Devlog
Hi all,
Since the game jam I've been adding features to the game as well as fixing some bugs from feedback received. In the interest of fairness to the game jam, plus there still being a few more tiny changes to be done, I won't be uploading the new version until Thursday (1st March).
Here is a list of the changes:
- Added a full leaderboard for players to add scores and compare with others online
- Revamped the UI with a cleaner design
- Mages/Bombers now use actual fire attacks rather than red squares of doom :)
- Yellow warning squares replaced with flashing animation when about to attack
- Altered the background to fit the grid movement
- Enemy speed now increases faster over time
- Wall health increased
- Added colour to the timer text - green if current time has surpassed last run time, red if not
- Added option to reset stats in Options
- BUG FIX: Melee enemy now causes damage to the wall
- BUG FIX: Game sometimes broke when 'wall destroyed' end condition was reached
- BUG FIX: Camera shake stopped working after the first run
- BUG FIX: Fixed an issue where player/enemy collision detection was sometimes ignored
- BUG FIX: Player/enemy animations no longer behave strangely after unpausing game
Get Kin
Kin
Ward off enemies from the wall defended by your kin over generations.
Status | Released |
Author | finjo |
Genre | Action |
Tags | Action-Adventure, Roguelike |
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